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proprioceptors and mechanoreceptors
Motion and touch as a method of interaction from computing systems to people is not well developed, but is still important. The human brain gets large-scale information concerning the positions of body members from proprioceptors that monitor muscle movements. The brain also gets micro-scale information about touch and texture from mechanoreceptors in the skin. Combined information from proprioceptors and mechanoreceptors tells you about tangible attributes of things in the setting. Also, I3D '99 has further VR information.
Although Virtual Reality can be applied in many ways, amusement was among the early uses and still tops the list. The immersive and engaging attributes of VR make it a natural for virtual gaming. In the coming decade, novel virtual entertainment ("virtainment") applications will come from hybrid groups of online gaming, internet connectivity, and television. These uses can be centrally coordinated, multi-user, engaging, and 3D entertainment experiences. There is social value of physically gathering in one place, so there will still be demand for movies in the area of virtainment. Virtual movies ("virties") will go far beyond 3D effects with polarized lens glasses; they will include realistic 3D pictures and multi-sensory audience participation. Virtual Tours Wisconsin also covers similar topics. If you are interested, then also see VR site Cyber Simulation .
CyberSimulation.com
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